In the same vein, once the skeletons now decide to attack those Paladins left of them, they will commit fully to attacking, spending all three actions for three attacks on those pesky humans. He could have spent two actions for moving and still cast the spell but once he does cast it, he will be 'committed', spending all his remaining actions. In the below picture, the necromancer's apprentice has just cast a spell to heal the skeletons above him, so he has no more actions left. So, when you decide to cast a spell or to attack someone, you automatically spend all remaining action points on that task, fully committing to that course of action. These will always consume ALL remaining actions, and here is where we already differ from many games: We use what we call the 'Committed Action System'. If you don't spend actions on movement, you can use them for attacks, cast a spell or execute some other ability. The remaining action can be spend on a defensive "guard" action or an attack. Each turn, every unit can use up to two of them for movement with distance depending on movement range of unit. It is a bit different from what many games do, so bear with me for a second.īasically, all our units have three actions represented by the little yellow diamonds beneath the health bar. As promised, today we are going take a deeper dive into our combat and action system at the core of our battles.
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